History and Evolution of Virtual and Augmented Reality in Medical Education
Público DepositedMLA citation style (9th ed.)
. 2020. marian.hykucommons.org/concern/generic_works/f3ff0055-003d-4702-abd6-42b7c7c4d04c?locale=es. History and Evolution of Virtual and Augmented Reality In Medical Education.APA citation style (7th ed.)
(2020). History and Evolution of Virtual and Augmented Reality in Medical Education. https://marian.hykucommons.org/concern/generic_works/f3ff0055-003d-4702-abd6-42b7c7c4d04c?locale=esChicago citation style (CMOS 17, author-date)
History and Evolution of Virtual and Augmented Reality In Medical Education. 2020. https://marian.hykucommons.org/concern/generic_works/f3ff0055-003d-4702-abd6-42b7c7c4d04c?locale=es.Note: These citations are programmatically generated and may be incomplete.
The history and use of virtual and augmented reality dates back to the early 19th Century, Charles Wheatstone an English scientist, and inventor discovered that the brain interrupts stereoscopic photos and paintings differently than 2D images. His research demonstrated that using a stereoscope to view two images side by side allows the viewer's brain to interpret the two 2D images as one cohesive 3D image.1 The rationale behind the use of virtual and augmented reality is primarily rooted in the principle of interactivity, which creates a world where the individual can interact with the material at hand.2
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